Another day, another feast of horrors pursing their fanged
orifices in anticipation of your arrival.
Session Two Recap:
After the magical arrowhead delivered the group to the
sinkhole and the bard Broken Clay springs up from the ground to join the group,
a troop of strange creatures ambushes our heroes and lead them to their
“creator”, a man dressed in strange white robes - just like the one featured in
the nightmares of several of the group.
Edsala’ansh, who claimed to be a wizard in the Anasazi
University, has lived, trapped, in the sinkhole for such a long time he cannot
remember when he actually arrived.
He is also revered by a large number of the “Pilzvolk” as he
calls them – strange looking creatures that are more plant than humanoid. Only
“Ed” seems to understand them, though, and they have no way of speaking that
the group can discern.
Spending some time with Ed, the group discovers that the source
of the frightening roars within the sinkhole is, in fact, what the Pilzvolk
call the “Beast God”. This terrific creature hunts and slays the Pilzvolk that
do not bring it sacrifices and on some occasions does battle with the man in
white over the hearts and souls of the fungal villagers.
As the group chats with Ed, quizzing him on his supposed
past, the beast attacks and the aged wizard leaps down from the dais and
unleashes a salvo of magic upon it. The two combatants are flung far and wide
across the sinkhole and are soon out of sight despite the loud and somewhat
disturbing noises from the battle.
In the day that passes, the group investigates the old man’s
house. They find an interesting apparatus that seems to be distilling oil from
somewhere. With some detective work, the group finds a censor of the same oil
and a device that creates a small flame to light it. As the smoke wafts from
the censer, a room can be seen through the haze. With enough smoke released,
our heroes walk into the strange, stone room and stare at the creature laid out
on a slab, its blood draining into a small silver bowl. After tearing the place
up, Poma chops the creature in half. Whatever was sustaining its half-life now
broken, the creature dies and the last of the blood drains from its corpse.
Outside The fighting seems to die down and some brief
scouting finds that the man in white is being eviscerated by the beast only to
slowly regenerate and be torn into again.
The beast notices Grey Bear watching it and attacks. The
distraction is enough for the man in white to teleport into a room back in his
home to recuperate.
The group, having determined that 1) the gods have sent them
here to kill the man, and 2) anything that would do such a thing to a living
creature should probably be killed go about vivisecting the former professor
and trying to find ways to permanently silence him. After hacking him in to
tiny pieces and dropping them into vials of acid the whispering voice of the
man fades away. Feeding the remainder of the corpse to the beast god, mollifies
it as it accepts the sacrifice of the party.
The party then hacks apart the giant mushroom in a search
for what else might be connected to the magical apparatus somewhere inside. The
group gets assistance from the beast god, its rage now pacified and with some
effort is able to communicate to the party.
Having destroyed the gargantuan fungus, the party and the
beast god return to the fissure that Broken Clay escaped from. Searching for some kind of stone, the party
begins to dig. Soon after, the beast god aids a paw and turns up great boulders
of limestone. Finding a small opening, Gray Bear rappels into the cavern to
investigate the river flowing through.
The rest of the party, safe above ground are rocked by
explosion of water and air bursting forth from the fissure. The beast god is
flung into the air and slams with the sound of shattering bones into the
ground.
The great horned serpent Uktena looms above the party. In a
flash, the god sinks its fangs into the wounded beast and wraps its coils about
it. A nauseating minute passes as the still struggling body of the beast is
swallowed whole by the giant serpent.
Its meal complete Uktena sinks silently back into the cavern
below.
Bewildered, befuddled, and anxious to be away from this mad
place, the group descends into the cavern.
There Uktena greets them in the form of an Axolotl.
He recommends touching a stone in the room just off the
cavern to return home.
Jenga – the Aztec priestess familiar with the ways of the
dead - senses that the area around the stone is at once real and solidly
planted in the world of the dead.
Faced with no alternative, the group touches the stone and
is immediately transported to a great chamber. Within the chamber’s domed
ceiling is a magical representation of the inside of a mountain. The magic
plays tricks on the eyes and is perceived to be on the inside of the mountain
looking out, through the snow and stone and into the sky above.
The room is lined with eight pillars that seem to be part of
the mountain itself – each with a label on the ground before it representing a
compass point. The group deciphers a mysterious glyph on the wall – one that
seems to be a map with several dots on it and decides to touch the pillar that
says NW. They find themselves in a small dark room, fairly different from the
one before.
Poma begins to play with the touchstone as part of the group
travels down a dark corridor to find an exit.
Suddenly the rooms turn bitterly cold, and undead wretches
appear in the room as if by magic. The scouts are also ambushed by the undead,
leading to a narrow escape by the heroes. Battered and bruised, they make their
way from the haunted corridor and into the bright sun of day.
They find themselves not far from a human settlement in the
mountains Gray Bear has traversed before.
With a few nights to rest and recuperate, they learn that
the undead occasionally stumble into the village and are swiftly dealt with. No
other relevant details are known by the humans, but they happily share their
lodges and meat in trade for stories and entertainment.
The next morning the group decides to move on, but not to
where. The Gnoll village to the West? The Viashino city to the South? Go North
and find the hunting grounds of the Neanderthal? Perhaps there is time to stop
by the shrine of Thunderbird on the summit of a nearby mountain?
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