Thursday, August 21, 2014

New World Recap #3 - Day 7-11 From the Bottom to the Top

After recuperating from their harrowing experience in a secluded human village, the group decides to travel to a nearby Gnoll village to resupply, buy some materials, and figure out how to get home.

Upon entering the village – or at least the scattering of huts outside of the mine – the group learns that the mine is under a heavy tax and cannot meet its targets – undead, which have been trapped in the stone far beneath the surface, have been attacking unwary miners and dramatically diminishing output.

In order to pay for their stay, the group decides to aid the village chief and its foreman in investigating the cause of the incursion in addition to other odd jobs around the village.

Pkuma spends his time aiding the late blacksmith’s wife constructing tools in trade for some equipment, and the group works to heal a miner who was attacked by the undead and is suffering from a seriously infected wound. With a little magic and some steady hands, the group manages to amputate the near-ruined arm and return the young gnoll to health if not wholeness.

Soon, the group traverse into the deepest part of the mine following a seam of iron deep into the earth. The foreman shows the group the pocket the zombies crawled from. With some trepidation, the group enters and discovers the pocket to be part natural cavern and part man-made room with brilliant paints covering ancient brick. With some effort, the group breaks through the brick into a separate room, laid out with some near crumbling wooden furniture. Along the wall are several bookshelves some of which still contain their charges – ancient tomes in Anasazi script.

With some effort, Broken Clay manages to use his professional scribe skills and preserves a book from the shelf. Jenga, sensing an opportunity also attempts to procure a codex, but fails and the ancient leather and paper crumbles to dust in her hands.

With some more investigation, Gray Bear breaks through another couple of walls and discovers two new rooms – one with a strange living statue constantly repeating the same set of movements and a great hall with an ornate door.

In investigating the room with the statue, the group finds the skeletal remains of a body still in its finery collapsed in a corner a large metal rod in its hands.

Moving on to the great hall, the group discovers the door covered in a relief depicting animals moving toward a large golden sun set high in the door.

Upon trying the door, they find it locked – no problem for Pkuma – who unlocks the door deftly.
As the door opens however, the relief changes – the animals change into humans and the golden sun turns silver.

With the door fully open, the group climbs a large stone staircase bringing them outside. Jenga knows this place well, it is the land of the dead.

Moving forward in search of answers, the group heads down the dirt path surrounded by dense, thick jungle. Coming upon a village, the groups is initially shunned by its inhabitants. With some cajoling, the group manages to meet the man whose corpse was in the chamber. He has no idea what had happened to trap him in the dark, but he explained that he worked in an armory and that the door they came through was used to send people to the other realms  - either the land of spirits, or the land of dead.

As they pick the dead man’s brain, a disturbance from outside draws the attention of the group. Deep within the well, a strange almost purple light shines. The residents of the dead village cannot perceive it, and those of the group that stare into the abyss see a fractal nightmare of nauseating incomprehension.

Raised by the bad omen of living in the land of the dead, soldiers appear to determine the group’s intentions. Upon noticing the well, however, the head of the soldiers begins to cast spells into the well and screams for the soldiers to get aid.

With every spell cast into the well, the light intensifies, and soon it crystallizes, giving form to the formless writing energy. The light grows and the earth shakes. The group, ready to quit the village, makes ready to flee, but finds that half are interested in moving to the city of the dead, Mictlan, half for returning the way they came.


The power emanating from the well now reaching out into the surrounding ground the majority flee for the door they came through passing a man in strange garb. Those that stay see the god for what he is – Xipe Totec – the flayed god. Wearing the skin of a man over himself, the god walks to the warrior by the well and places a palm on his shoulder. A strange energy courses over the man and into the well. The earth begins to violently shake and Jenga, lingering to see what unfolds, is beckoned over by the god.

“Aid me.”

She reaches out her hand and a similar energy courses out of her body and into the god. Weakened, she struggles to break free of the bond, and flees with the rest of the group.

A strange whispering over takes the air around the group as they strain themselves to close and bar the ornate door through which they came. With some effort the door is closed, but the whispering grows stronger. Fleeing the mine, the group finds that the dead, broken pieces of zombies from an earlier battle are quivering and straining. The group emphatically beats and pulverizes the bodies again and makes haste out of the mine.

Warning the village chief of what lies below, the group stay one more night in the village and leave at dawn walking into the rising sun.

As a detour, the group stops by the shrine of Thunderbird high on the summit of a mountain. Upon reaching the cairn they meet a man in buckskins and facepaint. He shares a meal with them and they trade stories. As the firewater is passed about, the clouds around the summit part, and tall, dense forest is laid out before them. Not long after, two gargantuan birds – wingspans more than 100 feet  - deliver a dead bison then settle and roost at the top of the trees – they had uprooted an entire stand of trees to build their nest.
The group eats their fill, and when asked how to get East, the stranger offers to take them, but they must do him a favor – help his friends fend off some Neanderthals.


When asked by Broken Clay to point on the map where they are, and where the group is currently standing, the man looks it over and folds the map many times in an intricate pattern, “We’re here. You’ll go here.” The points are immediately next to each other.

As the sun rises, the group is scooped up in the man sized talons of the great thunderbirds and plummet off the mountain tops. Within a few flaps, the birds right themselves and the expanse of the steppe reaches out before them. Mastadons, bison, elk, saber-toothed lions, all scatter and storm away at the sight of the great bird soaring overhead.

The group is dropped, relatively gently, in some tall grass. A campfire is quickly scouted out and the group heads in that direction. Upon arrival, they meet a man in black face paint – the leader of this tribe – and he explains that the Neanderthal have been raiding from the north – across the river.

As you all discuss the situation, the local warrior pack of Gnolls appears in the village – to some alarm.
An uneasy truce is brokered, and the humans, gnolls, and our ragtag group of god-sent vagabonds make a plan. Find the raiders, follow them back to their camp, and destroy them.

The human offers up his scouts and Tanka.

“What’s a Tanka?” Melvi asks.


A thundering trumpet is the reply…

No comments:

Post a Comment