Great game yesterday, everyone!
I must say I'm impressed and delighted at the characters' chemistry - just the right mix of antagonizing, cannibalism, and flea jokes.
After each of you arrived here under different circumstances - drawn together by the will of the gods, the spirits, or the creatures between with zero idea as to why. With the exception of one of you, the gods or their representatives have made it clear that you'll be doing the gods' bidding. Or just mucking about in the life of some kind of terribly clawed creature. The group, taking shelter in a longhouse built in the valley, appropriate rations, furs, water, and medicine. Also taken were several mysterious bags identified by some to be medicine bags capable of summoning moon bridges - a method to swiftly travel long distances.
With your only direction coming from an old drunk found in the field outside the lodge and his "magical" arrowhead, you find yourselves in a foreign jungle with only Pkuma (forgive my spelling) - the pygmy cannibal - as your guide. As you trek down from the perilous cliff you were teleported to, you successfully escape being torn to shreds by an overprotective giant bat or stumbling into an piles of guano.
Free from the dark of the cave and the horrors it was sure to hold, you breach the forest floor and continue to follow the magically pointing arrowhead after Melvi gets its juju working again.
The arrowhead leads you to two bodies, grotesquely mutilated by some form of pressure that deformed, then burst them from the inside. Upon further investigation, these two dead Aztecs seemed to have suffered exposure to a kind of spore - so assumes Gray Bear - the inside of one of the bloated surfaces glows an eerie blue before being exposed to sunlight and busting into sparkling, sputtering flame.
After you've made camp for the night, nightmares wrack most fo the group, but to little effect the next day. Again, the band follows the advice of the arrowhead and set out in the direction it points. During the travel, three Aztec warriors are found to be tracking you. An ambush is quickly set, and the three, escaping the charms of Jenga and Melvi are quickly brought down by force, but not without the group as a whole taking serious damage from the young cleric and his negative sun energy.
Victorious, and sunburned from the knees down, the group beds down for the night. Once again they are stricken with nightmares of vile beasts worshiping a man in white and pleading with a great beast to stop devouring them by delivering sacrifices to each.
With a start, Melvi, the Iroquois Storyteller, awakens and finds the forest floor alive with light.
Upon closer investigation, these lights are bio luminescent mushrooms, each glowing and
waving small fronds along the ridge of their caps. When molested, the fungi fold in on them selves and stop emitting light for some time.
As the sun starts to rise, the mushrooms' light fade and a strange hissing sound is heard throughout the forest for several minutes. The sound is similar to rain, but no precipitation was to be found.
After interrogating and butchering the Aztec prisoners the group comes across a massive sinkhole - it's bottom shrouded in clouds. With the casting of the magic arrowhead the group learns that it should descend into the pit, but the only way to traverse the sheer rock wall is a narrow ledge that tests everyone's resolves and reflexes.
Jenga is the first to fail the test, plummeting to what surely is her doom, but in a moment of quick thinking risks opening a medicine bag pilfered from the lodge at the start of the adventure. She lands, face first, on the solid clouds and uses the pouch's magic to safely run back to the ledge.
The group steels themselves and moves through the choking clouds of noxious gas..
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Monday, July 21, 2014
Recap #1: Day 1-4: Hoka Hey
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